TRADE MAGNATE (Wyrms of Pasandir #6)
By now, Shaw’s trading company is a fast-growing transnational business. After her victory over the Hizmyran guilds she went to New Winsproke on Malgarth. Here twenty-five years earlier began the whole series of events told in Lioness and Warlock that ended with the liberation of Vanhaar.
After that hard-fought battle, most warlocks returned to the Continent, leaving New Winsproke without a purpose. The town fell into a decline, many people were unemployed and businesses closed for want of customers and suppliers. Up for grabs for an enterprising girl!
Shaw decides to resurrect New Winsproke. She buys the old Emporium, a nearly broke arcane shopping center, and starts rebuilding it. She reopens the old shipyard, the aerodrome and a weaving mill where they produce flying carpets, and slowly the town comes alive again.
Then Shaw finds Brisan pirates lurking nearby, plundering the local power crystal mine. Somebody has to do something about those darn pirates! Of course Shaw knows that somebody is she, and that something will be very drastic.
This adventure will change the fate of a kingdom, alter the political world, and influence the lives of many people all over Malgarth. It also brings Shaw into direct conflict with Nimmendal, the feared jinn pirate kingpin of Angsthafn, who terrorizes the seas for thousands of miles around...
Trade Magnate, Wyrms of Pasandir #6
Author: Paul E. Horsman
For Ages 13*
Cover Design: Deranged Doctor Design
Publisher: Red Rune Books (2018)
Published as: print book, e-book
Pages: ca. 300
Price: $ 12.90 (print), $ 4.99 (e-book)